At first, it was just a project for having fun with some friends on a Minecraft surivial server.
15.01.2014Later, we started an Unturned server because we had a lot of fun with the game.After a few days, we dicided to publish our server.
15.01.2015After three months of fun, we shuted down our server because we had enough of the game.
20.04.2015We decided to create a TeamSpeak server for our little community. But just a few people appeared because Teamspeak wasn’t our primary communication platform.
16.05.2015We shuted down our complete project except our TeamSpeak server because a lot of team members no longer felt like it.
01.11.2015After a few months, we gave up our TeamSpeak server and dicided to communicate on another TeamSpeak. It felt like TheArtofWar.EU is dead.
05.07.2016After two months of silence, Plenet_OTAKU dicided to rebuilt the project and a few old team members joined him.
17.09.2016We started again our project with just a TeamSpeak and played a lot of games together. Our community grew rapidly from 5 users to over 20 in a week.
24.09.2016We tested a lot of gameservers (Unturned, Minecraft, Starbound and Garry’s Mod).
27.10.2016We started to play Unturned again and played on one big server. Thereby, we switched our primary communication platform from Skype to TeamSpeak.
02.03.2017We dicided to create an Unturned server on the latest version (3.0) again. We started with an Unturned survival server. After a few days, we started another server (OPKITS) because the first one was successful. And after that, we started a third Unturned server (ARENA).
19.07.2017We published our Roleplay server and at the same day more than 10 users played on our server. At the folowing week, the community grew rapidly to 40 to 50 active players. Thenceforth, the other servers saw us as an enemy.
15.07.2018Because we were active in CS:GO we dicided to create our own servers(BattleSurf and Wingman).
27.11.2018We created a Minecraft server for ourselves and our community.
24.04.2019